On 16th June(PDT), FYQD-Studio will be a part of GameSpot's live event -Play For All Livestreams-, with a new exclusive trailer to be shown. The high-precision face modeling technology used for General Lin was developed late in the schedule and with the tight development time, Shelia’s face has not yet been upgraded to show off the same fine detail as General Lin, but the developer continues to further optimize these various elements. The new model has some added freckles and a mole on her face, and the various facial features have been adjusted. The following is a display image, showing a comparison with an image from last year's build. After collecting feedback from players, FYQD Studio has optimized Shelia’s face once again. Players are always concerned about the facial model of the heroine, Shelia. The player must race to the top of the mountain and use their grapple to latch onto a crashing airplane in order to reach the Hanging City, which is suspended by the immense gravity of the black hole. The player takes on the “Mysterious Masked Man” (later discovered to be Tian Yu Emperor) in the Hanging Temple at an altitude of 20,000 meters. In addition, the video also features a demo of a boss battle included in the later stages of the game. Once this explosive has latched on, it explodes, causing devastating shrapnel damage. The special bullets of the sniper gun contain a viscous explosive, which can stick to the surface of any object - including enemies. In the middle and later stages of the game, players will get a sniper gun. This video shows the special firing mode of each respective weapon. In Bright Memory: Infinite, players can acquire different weapons as the game and story progress. The original soundtrack album of Bright Memory: Infinite is now available on the store page! Available on all other music platforms soon. While playing the game’s battles, we hope you will enjoy the soundtrack created by Jeff Rona and Cody Matthew Johnson. In creating the music of the boss battles, such as the scene in the Dong Drum Tower, we shared many examples of famous Chinese folk songs to draw inspiration for the score’s hybrid approach, blending traditional Chinese instruments, orchestra, and synths. They agreed on the goals of the game’s overall sound and the importance of Chinese folk music and instruments to create a large part of the game’s sonic world. Throughout our musical collaboration with Cody and Jeff, we exchanged countless ideas on the game’s score. When they told us they were releasing Bright Memory and working with FYQD, I stopped in my tracks and begged them to just introduce us! Sure enough, as we got to know Zeng and the rest of the folks at FYQD, he approached and said ’Why don’t we work together? Why don’t you write music for Bright Memory: Infinite?’” Cody told us “At the Tokyo Game Show in 2019, I was fortunate enough to meet PLAYISM, the publishers of Bright Memory. It creates this astonishing world, We hope you love it as much as we enjoyed making it,”Ĭody Matthew Johnson has a lot of history with all of the iterations of Bright Memory. In our interview with Jeff Rona, he said: “Bright Memory: Infinite has been an amazing opportunity to integrate cinematic, orchestral music, ancient Chinese music, and modern electronics.
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